Pieces preview · v0.3

Painted-vector pieces

Two-tier building system (settlement / city). Mounted knight for army. Improvements are actual buildings on the hex terrain — not badges on a city.

Corner pieces · sit on intersections

Settlement

1 VP

1G · 1W · 1S

City

2 VP

2G · 2S (upgrade)

City (walled)

2 VP

+ City Walls card

Army · mounted knight with strength

The strength number (total active units in the stack) lives in a dark badge at the bottom-right. Try at different strengths:

11 active
22 active
33 active
55 active
99 active
3+2active + inactive

Knight in each pigment

3
crimson
3
azure
3
verdant
3
saffron

Improvements · buildings that live on the hex

Rather than badges on the city, improvements are structures placed on the appropriate tile — a windmill in the woods, a granary in the wheat fields, a quarry in the stone, a market stall on a grain tile near the city.

Granary

2× grain from adjacent grain tiles

Mill

2× wood from adjacent wood tiles

Quarry

2× stone from adjacent stone tiles

Marketplace

+1 gold per round

Composition · buildings on real tiles

Each improvement placed on its thematically-matching tile, at board-scale (about 42px).

grain

Granary · grain tile

wood

Mill · wood tile

stone

Quarry · stone tile

grain

Market · grain tile

Composition · knight fortified inside a city

When an army is fortified at a city, the knight sits inside the city piece with their strength count visible. This is what a walled, defended city looks like on the board.

Plain city, no defender

2

City + 2 defenders

3

Walled city + 3 defenders

Legibility · small-size test

On the board at 24-40px, silhouettes have to be unambiguous.

Settlement at 16 / 24 / 40 / 64px

16px
24px
40px
64px

City at 16 / 24 / 40 / 64px

16px
24px
40px
64px

Knight at 24 / 40 / 64 / 80px (with strength)

324px
340px
364px
380px