Pieces preview · v0.3
Painted-vector pieces
Two-tier building system (settlement / city). Mounted knight for army. Improvements are actual buildings on the hex terrain — not badges on a city.
Corner pieces · sit on intersections
Settlement
1 VP
1G · 1W · 1S
City
2 VP
2G · 2S (upgrade)
City (walled)
2 VP
+ City Walls card
Army · mounted knight with strength
The strength number (total active units in the stack) lives in a dark badge at the bottom-right. Try at different strengths:
Knight in each pigment
Improvements · buildings that live on the hex
Rather than badges on the city, improvements are structures placed on the appropriate tile — a windmill in the woods, a granary in the wheat fields, a quarry in the stone, a market stall on a grain tile near the city.
Granary
2× grain from adjacent grain tiles
Mill
2× wood from adjacent wood tiles
Quarry
2× stone from adjacent stone tiles
Marketplace
+1 gold per round
Composition · buildings on real tiles
Each improvement placed on its thematically-matching tile, at board-scale (about 42px).

Granary · grain tile

Mill · wood tile

Quarry · stone tile

Market · grain tile
Composition · knight fortified inside a city
When an army is fortified at a city, the knight sits inside the city piece with their strength count visible. This is what a walled, defended city looks like on the board.
Plain city, no defender
City + 2 defenders
Walled city + 3 defenders
Legibility · small-size test
On the board at 24-40px, silhouettes have to be unambiguous.
Settlement at 16 / 24 / 40 / 64px
City at 16 / 24 / 40 / 64px
Knight at 24 / 40 / 64 / 80px (with strength)